Learn UV Mapping with Blender for Game Development

Learn to Unwrap and Texture Game Assets Like a Pro with Blender!

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Learn UV Mapping with Blender for Game Development

Description

In this course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many techniques for creating seamless and professional grade UV layouts.

In these modules you’ll examine 1).How to unwrap objects using manual and automatic methods; 2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3). Texture Atlasing and optimal layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrapping objects for seamless, polished and realistic results.

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

What You Will Learn!

  • How to Unwrap objects using multiple methods
  • Understand core unwrapping and texturing principles
  • See tips and tricks for optimizing and streamlining unwraps

Who Should Attend!

  • Students, Hobbyists, Professionals, and general Blender users seeking to create game assets for Unity.
  • This course is not intended for Blender beginners or those completely new to 3D modelling

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Tags

  • 3D Texturing
  • Blender
  • UV Mapping

Subscribers

473

Lectures

26

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