Blender Modelling Series - Volume Three

Begin changing the shapes of your objects, to create things like cars, robots or whatever you want.

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Blender Modelling Series - Volume Three

Description

Welcome to volume Three of the blender modelling series. This series is focused on the modelling aspects of blender 3D where we will learn how to use all of the tools at blenders disposal to create fantastic 3D models for whatever purpose we want.

In volume three we begin to explore the potential of edit mode in the 3D viewport and who we can use the editing tools in blender to create objects of any shape and size via techniques such as subdivide, extrude and bevel. 

The course finishes with three challenges, a mid course quiz and an end course quiz as a means of testing your knowledge and how you can apply that knowledge to your own projects.

WHAT IS BLENDER?

The big question you might be asking is "what is blender", you may be viewing this course because you want to know more about it. Blender is a free 3D software platform that allow the user to perform multiple computer based applications such as 3D modelling, sculpting, animation, movie editing, image editing and game design. The best part being is that it is open source, meaning that you can use blender as much as you like and never have to worry about spending a penny.

THIS COURSE IS SUBJECT TO UDEMY'S 30 DAY MONEY BACK GARUNTEE IF YOU ARE NOT HAPPY WITH THE COURSE. PLEASE LOOK AT THE COURSE CURRICULUM BEFORE PURCHASED SO YOU KNOW EXACTLY THE CONTENT YOU ARE GETTING.

GOOD LUCK AND HAPPY 3D MODELLING!

What You Will Learn!

  • Use editing tools to reshape a primitive object into whatever the user needs, such as a low poly car model
  • Link together seperate blender projects and files so that the user does not have to create a model more than once
  • Assign and clear the transformation values of your object and learn to begin troubleshooting potential modelling issues such as how scale affects the bevel tool.

Who Should Attend!

  • Anyone looking to expand their knowledge in 3D modelling
  • If want to begin creating assets for video games then this is a great place to start as the main tools are covered in this volume

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Tags

  • Blender

Subscribers

1540

Lectures

32

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