Build a Polished Space Shooter Game in GameMaker Studio 2

Learn 2D Game Development in GameMaker. We focus on juice and smooth game mechanics while developing this shoot-em-up

Ratings 4.21 / 5.00
Build a Polished Space Shooter Game in GameMaker Studio 2

What You Will Learn!

  • Learn basic programming skills applicable to all programming languages
  • Learn how to develop a game from start to finish in Gamemaker Studio 2
  • Learn how to insert juice into your game with visual effects, explosions, screenshake, slow motion, and more
  • Tackle advanced topics like inheritance, boids, and scaling to any resolution
  • Learn smooth physics based movement
  • Create dazzling effects using particles
  • Create scripts that can be saved for other projects
  • Build a scalable code base to make future development easier

Description

This course takes you through a whirlwind of code and concepts while creating a bullet hell game. If you are a beginner, we start at zero, explaining every idea in detail. As the course progresses we quickly build up speed, covering advanced topics seldom touched upon in other tutorials. But don't let that stop you, each section has the source code uploaded at the end if you get stuck.

So join this course, learn to create beautiful visual effects, multiple enemy types, scalable design, and more. At the end of this series, you will have a complete game you can be proud of, and show off to your friends.

Finishing a game is a huge achievement, and few make it that far. This course can help you pass that milestone if its your first time, or teach you new tricks if you're a veteran.

While making this game you will learn many programming concepts ranging from beginner to advanced.

Beginner Concepts Covered:

  1. GameMaker's layout

  2. The step, create, and draw events

  3. How to import resources

  4. Variables and commenting

  5. Getting player input

  6. Basic Movement

  7. Restricting objects to a certain area

  8. Cameras

  9. Dynamic Backgrounds

  10. Particles

  11. Arrays and loops

  12. Knockback

  13. Sinusoidal movement

  14. Screen shake

  15. Slow motion

  16. Loading data from a file

  17. Playing Music and sound effects

Advanced Concepts Covered:

  1. Physics based movement

  2. How to scale your game to any aspect ratio

  3. Raycasting for bullets

  4. Inheritance

  5. Boids

  6. Performance Optimization

Prerequisites:

  1. A computer

Who Should Take the Course:

  1. Beginner and intermediate game developers

Who Should Attend!

  • Beginner and intermediate game developers looking for tips creating dynamic, juicy games

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Tags

  • GameMaker Studio

Subscribers

2011

Lectures

53

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