During this course I'll be teaching you how to use a pair of inexpensive 360 cameras with a front and rear lens to create 360/3D VR photos that you can view on your desktop, TV, or on a VR Headset. Overall, the process produces results that are largely comparable to 3D/360 cameras costing thousands of dollars, but allows you to achieve them for a fraction of the cost.
The course will walk you through a full 360 post-processing workflow that has been optimized for 3D/Stereoscopic results. We'll cover how to build a simple Do-It-Yourself 3D Rig, how to take multiple exposures, how to align exposures even when you take pictures without a tripod, how to blend exposures together to produce High Dynamic Range images, how to manipulate your photos to produce a realistic 3D effect in 360 degrees, how to use all of the software tools and features you’ll need to succeed in your own projects, and much more.
When you're done this course, you'll be ready to produce amazing and immersive 3D VR Photos. What you do from there is up to you. Perhaps you'll want to leverage your skills to start a new career. Or maybe you'll want to use them to relive your memories in a way that makes you feel like you're stepping right back into them. You're only limited by your imagination.
To help make the 360/3D post-processing workflow more efficient, I'll be providing you with a suite of Photoshop Actions that will help to automate all of the time-consuming and repetitive tasks associated with layer and file management, reducing hours of work to mere seconds so that you can focus on the artistic and image-specific parts of the workflow where your attention is really needed. This suite of actions has a value of over $100 USD, but as a subscriber to this course you'll get the package for free.
I also have a number of updates to the course already in the works, all of which you'll be able to benefit from at no additional cost.
Now, as I mentioned above, the techniques I'll be showing you in this course provide you with a cost-effective solution for creating 360/3D photos that are visually similar to ones captured by cameras costing thousands of dollars. There is, however, one small trade-off for all that money you'll be saving that results from the structure of dual-lens cameras. Because of the placement of their lenses, we'll be left with a very narrow 2D area at the extreme sides of the image. In most cases, though, that 2D line is virtually invisible unless you're really looking for it, and sometimes even then, making this minor trade-off more than worth the cost savings. And if the 2D line ever is noticeable, it can be corrected with a simple depth map, which is something I'll be teaching you how to do in an upcoming update. If you're not familiar with depth maps, you can see a sample by looking at the "What's Next" section at the end of the course, which is one of the free preview lessons. That said, so far I've only come across one case where I've found it worthwhile to use a depth map, and that's the image we'll be working on in this course. In fact, that's one of the reasons I chose it for the course ... it was the only one I could find where I thought the effects of a depth map would be noticeable. The photo also has just about every other problem you're ever likely to run across in your own projects, which is what makes it the perfect case for learning the techniques taught in this course.
To get a deeper sense of what you'll be learning here, please take a few minutes to watch the Introductory section of the course, offered as part of a free preview. And to see samples of images created using the techniques taught here, check out the companion website at 360-3D-COURSE.COM and click on the "Samples" link in the menu.
I look forward to working with you on this project and I hope to see you soon.