Modeling 3D hairstyles in three dimensions is a tricky business. Especially if you have a limited amount of verts, and would like to have a clean topology. Over the years of practice and creating 3d hairstyles for Second Life Game, I have developed my own modeling method in the Blender program. The verts number obliges us to create content with low aesthetic value. Thanks to my method, your projects will look realistic, but will not burden the game engine.
Together, we will create your first 3d hairstyle in just an hour. The model will have a clean topology (quads only).
The entire creation process has been recorded on the camera, so you do not have to worry that you will miss something. You will learn how to create a basic mesh model and add an alpha textured layer to it. You will also learn how to create uv maps and texturing an object. I will show you my tricks that will make 3D hair styling quick, pleasant and giving you satisfying results.
Episodes :
1. Creating a sphere
2. Creating a hairstyle shape
3. Adding a length
4. Making a hair strands
5. Making a fringe
6. Adding a volume
7. Sculpting
8. Creating UV Map
9. Texturing
10. Editing UV Map
11. Making a hair partinig
12. Making alpha parts
13. Finishing the look