3D Modeling in Maya for Beginners

Sequential study of the interface and basic modeling tools with extensive practice.

Ratings 4.85 / 5.00
3D Modeling in Maya for Beginners

What You Will Learn!

  • The interface of the Maya
  • Fundamental concepts
  • Modeling techniques
  • Project creation
  • Essential settings for working
  • Navigation and orthographic views
  • Grid and primitive settings
  • Working with the Channel Box
  • Transformation properties
  • Working with object pivots
  • Grouping
  • Duplication
  • Basic render settings
  • Array
  • Working with curves and NURBS surfaces
  • Viewport settings
  • Polygonal object components
  • Various selection techniques
  • All modeling tools and their settings (bevel, extrude, bridge, target weld, etc.)
  • Understanding double vertices and normals
  • Cleaning up the model
  • History and its usage
  • Soft and hard edges and object shading
  • Snapping
  • Quad draw

Description

Autodesk Maya is one of the most popular packages for 3D modeling and more.

In this course, we will learn how to work with this amazing program from scratch.

It is crucial to have the opportunity to acquire knowledge in a sequential manner when diving into 3D modeling. Gradually learning about basic concepts, primitives, the interface, and more can save a lot of time compared to learning solely from platforms like YouTube. As someone who is self-taught and started with books and videos, I definitely understand this.

This course is designed for beginner 3D modelers and focuses on a step-by-step breakdown of the interface, essential concepts, and tools in the program.

We will cover and explore:

  • Project creation

  • Essential setup for working

  • Interface

  • Navigation and orthographic views

  • Grid and primitive settings

  • Working with the Channel Box

  • Transformation properties

  • Resetting transformation properties

  • Basic tools and their settings (Move, Rotate, Scale)

  • Working with object pivots

  • Grouping

  • Duplication

  • Basic render settings

  • Array creation

  • Working with curves and NURBS surfaces

  • Viewport settings

  • Polygonal object components

  • Various selection techniques

  • All modeling tools and their settings (bevel, extrude, bridge, target weld, etc.)

  • Understanding double vertices and normals

  • Cleaning up the model

  • History and its usage

  • Soft and hard edges and object shading

  • Snapping

  • Quad draw

After that, we will have numerous practice exercises:

  • Snowman

  • Spiral and regular staircase

  • Rotunda

  • Elephant

  • Ammo box for games

  • Button

  • Katana

  • Car tire

All of this knowledge will help you overcome the challenges of entering the 3D modeling profession and provide you with diverse practice using interesting techniques that you can later apply to your own projects.

Who Should Attend!

  • For beginner 3D modelers.

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Tags

Subscribers

12

Lectures

34

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