Game Asset Modeling - The SciFi Pistol Workflow

Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!

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Game Asset Modeling - The SciFi Pistol Workflow

What You Will Learn!

  • Learn the workflow for creating a sci-fi pistol game asset from start to finish
  • Learn about sub-d techniques, baking, texturing, and presentation on the asset
  • Learn how to setup a material and refine the presentation in Marmoset
  • Learn the basics of using nDo to assist your texturing and normal map workflow

Description

In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We'll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset!


About the Instructor:

Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.

Who Should Attend!

  • Intermediate-to-Advanced users who want to see the workflow for creating a more complex game prop

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Tags

  • 3D Modeling
  • 3D Rendering
  • 3D Texturing
  • 3ds Max

Subscribers

175

Lectures

22

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