This course of 3DsMAX is for absolute beginners.
It is specially designed for simplifying the learning process of this industry standard 3D modeling animation and rendering application
This course will cover the essentials of Interface, Navigation, Modeling, Lights, Maps & materials, Animation and Rendering.
After doing this course students will be able to work in 3DsMAX with confidence and can get maximum benefit from other free learning resources which are available all over the internet.
This course is offered with money back guarantee
Here is the course outline:
Section-1: Course intro
1. Course outline
2. Simple demo
3. Interface
4. Navigation
5. Primitives
Section-2: Modeling
6. Start modeling
7. Sub object level
8. Tail wings
9. Main wings
10. Front of plane
11. Some details
12. Converting to smooth surface
13. Move (w), Rotate(e), Scale(r)
14. Simple table model
15. Simple chair model
16.1 Chair with another design
16.2 Chair with another design
17. Basic truck model
18. Front of truck
19. Side windows
20. back window and back side
21. front and back bumpers
22. Tires
23. Adjusting tier
24. Converting to smooth surface
25. Lathe modeling
26. Model of cup through lathe
27. Another lathe model
28. Simple room like environment
Section-3: Lights
29. Lights location
30. Applying omni light
31. Re-positioning light
32. Activating shadows
33. Changing the color of shadow
34. Darkness of shadow
35. Map in shadow
36. Intensity of light
37. Light color
38. Light attenuation
39. Changing light type
40. Target spot and free spot lights
41. Target spot settings
42. Target direct and free direct
43. Mr Area Omni & mr Area spot
44. Skylight
Section-4: Maps and materials
45. Maps and materials defined
46. Setting Environment for maps
47. How to assign material slot
48. Changing color and glossiness
49. Assigning map
50. Bump map
51. Opacity map
52. Opacity map of tree
53. Setting lights for materials
54. Glass clear material
55. Metal & mirror materials
56. Paint gloss material
57. HD renders
Section-5: Architectural modeling elements
58. Basics of architectural modeling
59. Units setup
60. 20x10 feet simple plane
61. Simple wall
62. Wall through wall AEC extended wall
63. Simple railing
64. Railing settings 1
65. Railing settings 2
66. Foliage
67. Doors
68. Windows
Section-6: Animation basics & Rendering
69. Animation
70. Basic animation
71. Basic animation in multiple directions
72. Animation render settings
73. Render in image sequence
74. Render in AVI video format
75. Sub object level animation
76. Camera animation
77. Camera animation rendered
78. End