Beginner's Guide to Creature Creation for Games

Learn the complete pipeline to create a fully textured character ready for Unreal Engine 4.

Ratings 4.45 / 5.00
Beginner's Guide to Creature Creation for Games

What You Will Learn!

  • Sculpting
  • Retopology
  • PBR Texturing
  • Rendering with Unreal Engine 4

Description

Student Reviews :

MARWAN AMMAR says : Really an awesome course! the instructor Abraham Leal explains all aspects in detail I really like his teaching method, the course deserves more than 5 stars.

Prathamesh Suresh Jadhav says : Learned a lots of new things, great teacher, great course . just loved it, Thank you


Are you a beginner and want to create a game character from scratch and take that to a game engine ?

If that is the case then I welcome you to Nexttut Education´s Begginers Guide to Creature Creation for Games.

Instructor : My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

What you can do at the end : At the end of this course, you will able to recreate a 3D Character from a concept. You will understand all the necessary steps to create the Anatomy, Props, Animation Ready topoloogy, UVs, Textures and Materials needed for a final professional look in Unreal Engine 4.


In this Course, we will be covering:

  • Maya Modelling

  • Zbrush Sculpting

  • Anatomy

  • Retopology

  • UV Mapping

  • Texturing

  • Rendering with Unreal Engine 4

  • Cinematic Lighting

  • Post Production

I will start the course by teaching you the basics of Maya and Zbrush. We will then jump into creating our high poly Character as well as all the props and weapons. We will then jump to Maya and Retopologize everything to meet the game engines guidelines. After that we will texture our character in substance painter using several of my favorite techniques. To finalize we will create a small scene using Unreal Engine 4 and we will add some cinematic lighting to our project.

Who should enroll : I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games. However if you already know the basics i am sure you can learn a lot of useful tips and tricks along the way. In this course i will be using Maya, Zbrush, Substance Painter, Photoshop and Unreal Engine 4, so be sure to have all of them installed to follow properly.

Enroll now and take your 3d Character skills to the next level!

Who Should Attend!

  • I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games.

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Tags

  • Game Development Fundamentals

Subscribers

794

Lectures

133

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