During this training we will discover blender’s specific tools for 3d printing.
In the first chapter we will create a figurine from scratch. This figurine will be the basis for discover tools dedicated to 3D printing inside Blender. This chapter covers modeling, rigging, texturing techniques that you can also use for other workflows (video game, illustration).
In the second chapter we will discover specific tools of Blender to prepare our figurine for 3d printing. You will learn how to clean bad geometries, but also to detect too thin parts or to hollow your object to gain printing cost.
In the third chapter we will see several school cases that you will often encounter with 3d printing. You will discover how to cut an object, how to prepare a 3D scan for printing, model a technical part from a plan or a ring for metal printing.
The fourth and fifth chapters will be dedicated to exporting created models and uploading our files to different production websites.
All the pack files are exclusive and included for free in the training and will give you the opportunity to practice the modeling and specific operations that 3D printing requires.