Blender is a powerful open-source 3D creation software that can be used for a variety of purposes, including modeling, animation, rendering, compositing, motion tracking, and more. This course is a complete basic of Blender's interface and some fundamental concepts to get you started:
Interface: When you first open Blender, you'll see a complex interface with multiple panels, menus, and buttons. Don't be intimidated! The interface can be customized, and once you become familiar with it, it becomes much easier to navigate.
Course include complete guide to operate Blender Software :
Start with Blender
Working Modes
Blender layout Customization
Creating Objects: You can add various objects such as meshes (like cubes, spheres, etc.), curves, lights, cameras, etc., using the "Add" menu (Shift + A).
Editing Objects: This course cover all editing tools like : Extrude Tool, Insert Faces, Bevel Tool, Loop Cut, Offset Edge LoopCut Tool, Knife Tool, Bisect Tool, Poly Build Tool, Spin Tool, Smooth, Edge Slide, Shrink Tools, Shear and Rip Region Tool, To Sphere & Rip Edge Tools etc.
Object Modes: Blender has different modes for editing objects such as Object Mode (for moving, rotating, scaling whole objects), Edit Mode (for editing individual vertices, edges, or faces of objects), Sculpt Mode, etc. You can switch between these modes using the dropdown menu at the top of the 3D viewport.
Materials and Textures: You can assign materials and textures to objects to give them color, texture, and surface properties. This can be done in the Material and Texture panels.
Rendering: Blender has a built-in rendering engine called Cycles, as well as Eevee for real-time rendering. You can render your scene by going to the Render menu and choosing Render Image or Render Animation.
Learning Resources: Blender has a vast community with many tutorials, forums, and resources available online. Websites like Blender Guru, Blender Cookie, and Blender Artists are great places to start learning.
Practice: The best way to learn Blender is by practicing and experimenting. Start with simple projects and gradually increase the complexity as you become more comfortable with the software.