Hi everyone, my name is Marwan Hussain I'm a 3D artist and I have been in the 3D field for 9 years now, I like to use Blender to create anything I want and in this course, we will learn how to create a 1957 BMW car from start to finish with Blender 2.92.
Creating a car like BMW 507 is a bit challenging because the surface is curvy or I can say it's organic and not flat, this is reason that makes creating cars like BMW 507 a bit challenging, but with the right modeling technic you can achieve very clean results.
And the beautiful thing about Blender it can handle that kind of organic modeling in a smart way by using the ShrinkWrap modifier, this is the secrete that I will use to kill any bad shading on the surface.
So we will go through all the details that you saw in the intro video, if you didn't see the intro I advise you to see it first to see the final result and how it looks.
When the modeling journey is finished we will jump to the materials section, there, we will learn how to create the car paint material and the other materials like Rubber, Chrome, Plastic, and Iron, this section will be very fun and informative.
Rigging, yes we will rig the car and we will learn how to use armature step by step, first, we will add all the necessary bones and after that, we will learn how to create a relationship with them by using constraints like damped track constraints and transformation constraints.
And now it's time to render the scene, we will add the camera and we will take a nice shot and we will learn nice technic about how to use DOF ( depth of field ) to take a close shot.
This is all about the course, in a nutshell, inside the course, there is tons of information that will take your level and ability to the advanced stage when it comes to car modeling.
The last thing that I want to add here is if you finish this course and learned how to create cars in general that's mean you can sell them online and make some money.
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