Byte Size Chunks: Java Object-Oriented Programming & Design

A little treat with all you need to know about Object-Oriented Programming in Java

Ratings 4.20 / 5.00
Byte Size Chunks: Java Object-Oriented Programming & Design

What You Will Learn!

  • Understand Object-Oriented programming concepts at the level where you can have intelligent design conversations with an experienced software engineer
  • Understand the nuances of Java specific constructs in serialisation, exception-handling, cloning, the immutability of strings, primitive and object reference types
  • Understand class and interface design
  • Define, implement and instantiate objects
  • Create class hierarchies using inheritance
  • Apply and benefit from encapsulation, runtime polymorphism and interface-driven programming

Description

  • Prerequisites: Basic understanding of Java
  • Taught by a Stanford-educated, ex-Googler, husband-wife team
  • Please don't take this class if you have already signed up for our From 0 to 1: Learn Java Programming course (that includes a far longer and more in-depth version of this material)

This is a quick and handy course with exactly what you need to know (nothing more, nothing less!) about Object-Oriented programming in Java

Let’s parse that.

  • The course is quick and handy: It explains object-oriented programming in Java in just the right level of detail for you to put these to work today.
  • The course has exactly what you need - nothing more, nothing less. It starts from zero, builds up the design, then gives plenty of real-world examples, but crisply and quickly.
  • The course is also quirky. The examples are irreverent. Lots of little touches: repetition, zooming out so we remember the big picture, active learning with plenty of quizzes. There’s also a peppy soundtrack, and art - all shown by studies to improve cognition and recall.

What's covered:

  • The Object-Oriented Paradigm: Classes, Objects, Interfaces, Inheritance; how an OO mindset differs from a functional or imperative programming mindset;
  • Mechanics: the mechanics of OO - access modifiers, dynamic dispatch, abstract base classes v interfaces.
  • Principles: The underlying principles of OO: encapsulation, abstraction, polymorphism
  • Interfaces, abstract base classes and interface default methods
  • Packages and Jars: The plumbing is important to understand too.
  • Language Features: Serialisation; why the Cloneable interface sucks; exception handling; the immutability of Strings;
  • Types: the Object base class; the instanceof operator, primitive and object reference types; pass-by-value and pass-by-object-reference.

Who Should Attend!

  • Yep! Folks that are new to (or somewhat intimidated by) Object Oriented Programming
  • Yep! Experienced C programmers looking to make the leap from procedural/imperative to object-oriented programming

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Tags

  • User Experience Design
  • Java
  • Object Oriented Programming

Subscribers

2621

Lectures

37

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