Step-by-Step Easy To Follow
Artists, those who are looking to improve your 3D character rigging skills . This course takes you through a step-by-step process of rigging a 3D human character from scratch using Autodesk Maya powerful features. Whether you're starting from scratch with the provided 3D character, or your own character model, you'll learn how to place the required bones and develop an functional rigging system for animation and video games.
Throughout the course, you'll gain the understanding of Autodesk Maya bones and rigging systems and learn how to apply them to any 3D character. By the end of the course, you'll have become intimately familiar with Autodesk Maya rigging system and have the confidence to develop your own rigging systems from scratch. Don't miss out on this opportunity to take your character rigging skills to the next level
we will create the bones (joints) and name them appropriately to duplicate them to the other side , we will create the Torso rig with squash and stretch ability , we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms and the legs , in this way our character will be able to emulate any movement of the hand and the legs , we will be creating the foot roll for our foot rig , later we will create the head and neck rig and we will configure the eyes, the overall control and the mouth of the character.
In summary, with this course you will learn:
Use Autodesk Maya for Rigging
Create complete and functional rigs for animation
Create custom controls
Add both IK and FK modes
Tips for locating bones and controls
Configure the jaw and mouth in general
Space switching of controllers
Test and optimize a rig
Foot rolls
how to use node editor
paint skin weight tool