Game design is an oft-misunderstood craft. Lessons about rapid prototyping and fast iteration, while important, often overshadow the more fundamental aspects of the actual process of design. At the same time, long-winded answers to questions like "what is fun?" bog down the educational process. In this course, you'll learn what it means to think about games like a game designer in a productive and meaningful way with a clear focus on what actions you can take and why you should take them.