Cinema 4d is a great tool for creating a high detailed and clean models, along side with susbtance painter , we will be able to produce 2 Game assets , a Japanese sword and a Post-apocalyptic Saw .
This course will be divided into 2 chapters .
In CHAPTER 1 : We will start by blocking out our model ( the japanese sword ) we will cover the modeling process step by step , and will discover some techniques and tools that will help us to control our polygon , After finishing the modeling we will learn how to prepare it for texturing inside substance painter , by making the uv unwrapping , after that we will jump into substance painter , we will learn how to apply materials properly to get a nice and clean textured model , will also see how to make effects ( alphas for exemple ) , Finally after getting our model ready we will export these textures and we will be ready for our last step , which is Importing these textures back to cinema 4d , and for this part a 3rd party plugin ( octance render will be needed ) we will learn how to import these textures into cinema 4d .
In CHAPTER 2 : we will be going throught the same process but with a another model , will learn how to creat a baseball bat and a saw following simple tricks , finishing by splitting some parts that will not have the same texture later in substance painter , then making the uv unwrapp , then will apply our materails and texutres in substance painter like we did in the first chapter , Please note that in this chapter there will not be an octane render part .
Things to learn in this course:
Blockout
modeling
UV Unwrapping
Baking textures
Texturing
Importing materials
12
14
TAKE THIS COURSE