Illustrate a Dystopian City, Painting Techniques + Cinema 4D

A beginner to intermediate course covering the creative and technical steps of combining traditional and 3D illustration

Ratings 5.00 / 5.00
Illustrate a Dystopian City, Painting Techniques + Cinema 4D

What You Will Learn!

  • How to combine traditional art techniques with 3D.
  • Painting expressionist brushstrokes.
  • Material creation in Cinema 4D.
  • 3D modeling a city and environmental content.
  • Composition using the rule of thirds.
  • Post-production workflows in Adobe Photoshop.

Description

Welcome to this course on Illustrating a Dystopian City Using Traditional Painting Techniques and Cinema 4D.

In this series of lessons we will cover a lot to give you a solid understanding of the creative and technical steps of combining traditional and 3D illustrative techniques. The topics that will be covered include:


01. An overview of the process used to create your own custom-crafted brushstrokes using traditional painting methods.

  • Discussion of painting materials and mediums.

  • Discussion of negative and positive space when creating the initial brushstrokes with variations.

  • Scanning in Adobe Photoshop.

  • Curves in Photoshop and applying the adjustments to all the brush scans.


02. Adding the painted brushstrokes to materials in Cinema 4D and applying them to 3D models.

  • Establishing a color scheme to use throughout the work.

  • Overview of Adobe Color.

  • Creating materials in Cinema 4D using the brushstrokes as the basis.

  • Creating bump and alpha channels and adjusting the alpha for a cleaner look.

  • Reusing the materials to create color variations.


03. 3D Modeling the elements that make up the dystopian city.

  • Creating parametric primitives and adjusting the material projection using the texture tool.

  • Creation of random spheres using the MoGraph Cloner, effectors and fields.

  • 3D modeling the buildings using simple parametric primitives, the make editable function, additional modeling tools and the use the MoGraph Cloner.

  • Creating the pyramid using a MoGraph Cloner, Cube and Volume Effector and adjusting the overall shape.

  • Creating the details of wires, pipes and coils using Sweep NURBS and cloners.

  • Creating the birds using a cissoid spline, rectangle spline and Sweep NURBS. Scattering the birds with MoGraph and random effector.


04. Establishing a solid composition using the rule of thirds and leading the eye to the main focal of the image.

  • Render settings and output dimensions.

  • Camera settings and using the composition tab’s grid setting.

  • Discussion of the rule of thirds.

  • Placing the foreground, mid-ground and background elements within the scene for a balanced composition.

  • MoGraph selection and hide selection functions.


05. Lighting the Scene.

  • The use of the environment tool, creating fog, and adjusting the fog’s color and distance settings.

  • Using omni lights and adjusting the color, visible light and shadow settings.


06. Rendering

  • Creating compositing tags and object buffers for all the main geometry of the scene.

  • Set-up multi-pass layers within the render settings.

  • Set-up the Cel Renderer effect and export outlines and edges as separate passes.

  • Set-up the Sketch and Toon effect and export as a separate pass.


07. Post-production workflows in Adobe Photoshop.

  • Organization of multi-pass layers and channels.

  • Compositing cel renders and sketch and toon into the multi-pass file and setting the proper blend modes.

  • Layer masks and non-destructive editing of details.

  • Painting light effects and using the channels for quick selections.

  • Painting radiating light and using the channels for quick selections.

  • Quick mask mode, painting details for emphasis and visual impact.

  • Repurposing the brush patterns for added detail, composition, grunge and dirt.

  • Adding people with a discussion of various free and paid resources for creating entourage.

  • Curves adjustments and refining the overall look/feel of the work.

  • Painting additional detail using the brush tool.

  • Adding glows and highlights to emphasize the main focal of the image.


Who Should Attend!

  • Beginner to intermediate 3D artists looking to add emotion to their work.
  • Cinema 4D artists wanting to incorporate traditional techniques and aesthetics into their work.
  • Traditional artists wanting to learn 3D.

TAKE THIS COURSE

Tags

  • Photoshop
  • Cinema 4D
  • Digital Art

Subscribers

27

Lectures

15

TAKE THIS COURSE



Related Courses