Easy Python Programming for Absolute Beginners

From Python Basics to Game Building making it easy for beginners: Variables, Functions, Methods, and Control Flow

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Easy Python Programming for Absolute Beginners

What You Will Learn!

  • Utilize Google Colab for Python Programming
  • Apply Python Data Types in Practical Scenarios
  • Construct Formatted Strings Using F-Strings
  • Implement Functions and Methods in Python
  • Employ Comparison Operators in Logical Expressions
  • Control Program Flow Using if/elif/else, Loops and other statements
  • Decompose Problems into Manageable Components
  • Develop simple Python Games

Description

Course Title: Easy Python Programming for Absolute Beginners

Course Description:

This course is designed for beginners, providing a comprehensive introduction to the Python programming language, with everything taught through the lens of a game. It is divided into eleven main sections:

  1. Introduction: A welcoming overview of Python, setting the stage for the Beginner's course.

  2. Google Colab: Guidance on utilizing Google Colab for Python coding, enabling an easy start.

  3. Variable Assignment: Exploration of variable naming, mathematical operations, order of operations, and comments in Python, fostering effective coding practices in Python.

  4. Builtin Functions and Import Statements: Instruction on leveraging Python's built-in functions and importing external modules, enhancing code functionality.

  5. Data Types: Examination of Python's various data structures, enabling data manipulation and storage.

  6. F-Strings: Focus on string formatting using F-strings, improving code readability.

  7. Methods: Introduction to Python methods, enhancing object-oriented programming skills.

  8. Comparison Operators: Insight into Python comparison operators, allowing logical decision-making within code.

  9. Control Flow: Exploration of loops and conditional statements, enabling dynamic code execution.

  10. Creating Functions and Problem Decomposition: Guidance on defining and using Python functions, promoting code reusability and organization. Techniques for breaking down complex problems, enhancing problem-solving skills.

  11. Final Project: A hands-on series of exercises to build a game, culminating in a practical application of learned skills.

Target Audience:

Individuals / Beginners with no prior programming experience who are interested in learning Python in an engaging and straightforward manner, with a focus on developing simple games.

Who Should Attend!

  • Beginners interested to learn more about Python and general programming.

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Subscribers

3556

Lectures

79

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