This comprehensive course will teach students how to build high-quality, responsive mobile applications using Flutter - Google's UI toolkit for building natively compiled applications for mobile, web, and desktop from a single codebase.
Throughout the course, students will learn the fundamentals of Flutter development, including how to set up their development environment, build user interfaces, handle user input, manage state, and work with APIs. They will also learn how to incorporate third-party packages and plugins to enhance the functionality of their applications.
The course is designed to be hands-on and project-based, with students building a range of applications throughout the course to put their newfound skills into practice. By the end of the course, students will have built several fully functional mobile applications, including a weather app, a social media app, and a music player app.
This course is suitable for beginners with little to no experience in Flutter development, as well as experienced developers who want to enhance their skills and build high-quality mobile applications more efficiently.
Course Outline:
Introduction to Flutter Development
Introduction to Flutter
Setting up the development environment
Creating a new Flutter project
Understanding the Flutter architecture
Building User Interfaces
Introduction to widgets
Creating a layout using widgets
Handling user input with widgets
Building responsive layouts
Managing State
Understanding state in Flutter
Using setState() to manage state
Implementing streams to manage state
Working with APIs
Introduction to APIs
Making API calls in Flutter
Parsing JSON data
Error handling
Incorporating Third-Party Packages and Plugins
Introduction to third-party packages and plugins
Adding packages to a Flutter project
Using plugins to enhance functionality
Building Mobile Applications
Building a weather app
Building a social media app
Building a music player app
Conclusion
Review of course content
Next steps for further learning and development.
Course Requirements:
A basic understanding of programming concepts (e.g., variables, functions, control structures)
Familiarity with a programming language (e.g., JavaScript, Python, Java)
A computer running Windows, macOS, or Linux
An internet connection.