Full Asset Creation Workflow (Zbrush,Painter 3D,Blender)

We will touch on every stage going from ideation and concept to the final turntable render. By professional artist.

Ratings 4.41 / 5.00
Full Asset Creation Workflow (Zbrush,Painter 3D,Blender)

What You Will Learn!

  • Working quickly in Zbrush
  • Concepting and thinking about mechanical design
  • Texturing in Substance Painter
  • Rendering in Blender

Description

Hey everyone! In this tutorial we will focus on concept, block-out and exploration stages and later on going through quick low res mesh creation and UV generation all within ZBrush. This tutorial is beginner/intermediate friendly, as the techniques are explained real-time in extra videos. To keep things flowing the main video is edited by speeding up during repetitive parts, but using real time during new and important information. We will use substance painter 3D in order to create the textures and finally Blender to do the final turn-around renders. I wanted to keep this project loose and fun, that's the whole point of it, so even though planning took me a long time, the project itself can be completed in just a few days. If this sounds interesting to you, please follow the links below to download it, and let's get started!If you have any questions, comments or feedback, please let me know in the comments below.

Programs used:

  • Zbrush

  • Substance 3D Painter

  • Blender

Content:

  1. Beginners tricks, tips and techniques

  2. Mini Robot Creation

  3. Concept and Initial Ideas

  4. Zbrush Blockout

  5. Zbrush Low Res and UVs

  6. Substance Painter 3D Texturing

  7. Blender Turn-table

  8. Final Thoughts and Texture Variation

Extra

  • UI used in the video

  • Hotkeys used in the video

  • Brushes used in the video

  • Some alphas maps

Who Should Attend!

  • Beginner/Intermediate users of Zbrush, Painter 3d and Blender

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Tags

Subscribers

66

Lectures

9

TAKE THIS COURSE