In this course, I will lead you to through the whole workflow that is widely used to create characters for games.
When we set up Blender, we will get to know the interfaces which we will use in the process.
After importing the references, which will help us make our lizard, we will make the basic shape of him in edit mode.
In sculpt mode, we will learn important lizard muscles which we will then outline and sculpt together.
Of course, in sculpt mode we will be using our references to fix and detail the lizard to our liking.
When we are satisfied with the result, we will begin retopology to optimize our sculpted lizard.
In the next step we will UV Unwrap our lizard and transfer the details by baking a normal map .
After that, our Lizard will be ready for texturing in Blender.
Once we finish with the texturing process, we will move onto Rigging.
We will do a simple rig so we can pose our lizard on a Rock in a similar way we see the lizard posed in the course intro.
And don't worry we will go thought the whole process together, but of course you can always ask any questions under the lecture if something did go wrong and I will be happy to help you make it alright again :)