Gamification for Learning, Performance & Change

Create irresistibly engaging activities that improve retention and boost performance

Ratings 4.44 / 5.00
Gamification for Learning, Performance & Change

What You Will Learn!

  • Create irresistibly engaging activities that improve retention and boost performance
  • See how we've creating learning games for some of the world's most recognized brands
  • Learn how to remix your favorite games for learning
  • Create while you learn with five real-world applications designed to jumpstart projects you're working on
  • Learn 25+ game mechanics

Description

Ready to change the game?


If you've missed one of our popular gamification classes at Stanford, here's your chance to learn about gamification for training & learning. In this new course, you'll learn how to analyze popular games for the elements that make them work, make them fun, and make them perfect for your learning challenges.

In this highly interactive workshop, you'll play, design, and test more than 10 unique game mechanics – giving you an insider's view into how to incorporate them into your next learning challenge.

You'll also have the opportunity to apply your learning to up to 5 distinct learning challenges that you're facing now, giving you a jumpstart on applying your learning in the real world.

We also believe that fun is a key driver for learning – so we'll have a lot of it along the way. This isn't a boring "death by PowerPoint" course. Get ready to roll up your sleeves and get gaming.

Finally, we'll share success stories (and a couple failures) about how we've specifically incorporated games into our practice at some of the world's most recognized brands.

Who Should Attend!

  • Instructional designers, teachers, & professionals looking to create more engaging courses
  • HR professionals hoping to make meetings and workshops more interesting
  • Managers & leaders who want to have more fun with team activities & off-site strategy planning sessions
  • Anyone interested in game design for learning & change

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Tags

  • Gamification

Subscribers

2009

Lectures

27

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