Hard Surface Vehicles - The Complete 3D Production Pipeline

Learn Modeling and UV Mapping (Maya), Materials (Substance Painter), and Rendering (Unreal, Marmoset, Arnold, Sketchfab)

Ratings 4.71 / 5.00
Hard Surface Vehicles - The Complete 3D Production Pipeline

What You Will Learn!

  • Advanced Hard Surface Modeling in Maya
  • Advanced UV Mapping Techniques in Maya
  • Creating Color IDs in Maya using Vertex Color
  • Creating Normal Maps in Substance Painter
  • Assigning Materials in Substance Painter
  • Rendering in Arnold
  • Rendering in Marmoset
  • Rendering in Unreal
  • Rendering in Sketchfab

Description

Hard Surface Vehicle Complete Pipeline - Maya / Substance / Unreal / Marmoset / Sketchfab Tutorial
[22hr 30min] Project Files Included

This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish.  You will see how to Model (Maya), UV Map (Maya), create Color IDs (Maya), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Arnold, Unreal, Marmoset, Sketchfab). You will be provided a project files to follow along every step of the way. 

Recommended Software:
Maya 2020
Substance Painter 2019
Unreal, Marmoset, Sketchfab, Photoshop and After Effects

Video Tutorials
There are 142 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.

Who Should Attend!

  • Beginner to Advanced Students

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Tags

  • 3D Modeling
  • Maya
  • Hard Surface Modeling
  • Substance Painter

Subscribers

618

Lectures

149

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