Let's face it, UV mapping is probably the least fun part of creating 3d models. It's tedious, repetitive, and can suck the color right out of your face.
In this 2 hour workshop, I cover my 5-step workflow for how I UV unwrap all my models in Blender 2.8 and share three examples where I've applied these techniques.
I'll be demonstrating this using the new Blender 2.8 beta software which you can download at blender [dot] org/experimental.