Hello everyone :
In this training we will see how we can use the CHOPs level Houdini with a bit of SOPs to create Procedural animation.
We will create two projects:
1_First one ( the Puzzle solver ) will learn how it simple to record the motion and reverse it in the CHOPs and to import this new motion to the Geometry level.
2_In the second project (the green worm) we will create more advanced network in CHOPs, and use many of important powerful nodes, we will see how to share data between CHOPs and the objects. We need to use some math concepts to solve some problems like in the orientation and timing issues.
__________
this course recorded in houdini fx 15 !!! but can be followed with latest houdini version now 18.5 without any problems and All project files work on houdini fx 18.5 correctly !!!
In this training we will see how we can use the CHOPs level Houdini with a bit of SOPs to create Procedural animation.
We will create two projects:
1_First one ( the Puzzle solver ) will learn how it simple to record the motion and reverse it in the CHOPs and to import this new motion to the Geometry level.
2_In the second project (the green worm) we will create more advanced network in CHOPs, and use many of important powerful nodes, we will see how to share data between CHOPs and the objects. We need to use some math concepts to solve some problems like in the orientation and timing issues.