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iOS 8 offers amazing new possibilities for iPhone and iPad developers. However, you will need to learn entirely new design and development techniques in order to take full advantage of the new system and APIs.
In our brand new iOS 8 and Swift Programming Course our Head Tutor, Rick "the iGuru" - will teach you ALL these new techniques, in a complete step by step system.
This iOS8 with Swift App Programming Course is designed to involve you in a high degree of training. You will be provided with source codes and assignments along with the lectures so that you get a sound understanding and grip of the concepts you will be learning.
This course introduces you to the basics of iOS8 and Swift App development and is a course is for beginners and advanced level coders.
This course is designed by seasoned experts and tutors who know exactly how to present the course subjects in a systematic step by step manner.
All topics are easy to learn and presented in digestible short 10 to 15 minute videos with real world examples, demos and exercises.
We continue to put a TON of time and effort in preparing this course and adding new material every week.
This is by far the best and most high quality iPhone Programming Training Video Course that we have released.
Approximately 25 hours of High Quality Video Training, Source Code, Workbooks and Exercises - taught over 16 sequential Units.
Section 1 and 2 – The Swift primer along with Swift programming language: variables and constants, types, control structures, arrays and dictionaries, optionals, functions, and enumerations.
Section 3 – The Swift programming language: structs and classes, stored and calculated properties, property observers, methods.
Section 4 – Setting up view layouts in Interface Builder, using constraints, Intro to view controllers.
Section 5 – Hierarchies of view controllers using tab bar and navigation controllers.
Section 6 – All about table view controllers: standard and custom cells, how to respond to a user tap on a cell, indexing a table view, grouped table views, headers and footers.
Section 7 – Using SQLite to store structured data in an app.
Section 8 – Simple threading using NSThread, more complex threading using operations and operation queues, and Grand Central Dispatch.
Section 9 – Using hardware sensors: accelerometer, gyro-meter, location services, etc.
Section 10 – Intro to the HealthKit API
- Upcoming Sections -
Section 11 – Recording and playing back audio and video, including a discussion of the camera API and taking still photos.
Section 12 – View drawing, views and layers in detail, core graphics and core animation.
Section 13 – SpriteKit: a 2D graphics library that incorporates physics.
Section 14 – SceneKit for iOS: a high level 3D rendering framework, now available to iOS developers.
Section 15 – Metal: a low level 3D graphics framework that is up to 10 times faster than equivalent OpenGL – ES code.
Section 16 – Best practices for app design, development, and unit testing.