Learn Three.Js and Shaders from scratch

Learn everything you need to master Three JS and Shaders to build immersive and creative Websites

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Learn Three.Js and Shaders from scratch

What You Will Learn!

  • How to install ThreeJs library and import it into your project
  • Learn the basics of ThreeJs with many demonstrations and example code
  • Learn about the ThreeJs Scene, Camera and Renderer
  • Creating our very first scene in ThreeJs
  • How to move and animate the Objects
  • Learn about Webpack, NodeJs ,and serving ES6 modules to the browser clients.
  • We will talk about Gsap Package and how we can use it
  • How to scale a 3D scene and be responsive due to the display screen
  • Learn about Geometries such as Box, Sphere, Plane, Torus, TorusKnot and more
  • Learn about Geometries such as Box, Sphere, Plane, Torus, TorusKnot and more
  • Learn the secrets in which some projects were made
  • Learn about the Basic, Normal, Lambert, Phong, Standard, Matcap and other materials
  • Learn about the Bumpmap and Displacement Maps
  • Learn Dat GUI panels
  • Everything related to Lights and Shadows will be covered
  • We will dive deep into OrbitControls
  • We also will learn how to create a stunning Scene using Particles
  • Learn about the model loaders such as the OBJ, GLTF, DRACO, FBX and more
  • How to use Raycaster and how to use it for mouse picking 3D objects in the scene
  • Create Custom Animations and Export From Blender
  • Learn Shaders (GLSL ) to create immersive and creative websites
  • How to create vertex and fragment shaders in detail
  • We are also going to talk about GLSL Built in function, Noises and how to import textures into your shade
  • Post Processing will also be explained
  • And so much more . . .

Description

Welcome to my course on ThreeJs and Shaders, where you will learn how to build immersive and creative 3D websites

In this course we will learn all about Three.js and Shaders , we are also going to share some of the project's secrets soon

The course is in 3 main sections,

  1. the Introduction Section : Where we will learn everything related to this library, starting with how to create a cube inside the scene and then how to animate that cube, how to add lights, shadows, particles and so much more.

  2. the Shaders Section : we will learn shaders from scratch and you will be amazed by the things that you will be able to do when you master shaders, all you have to do is one thing which is be patient while learning

  3. the Projects Section : in this section, we will share some of the project's secrets

All code is provided in the resources folder where you can find the Startup folder which is the code at the beginning of the lecture, and the Last Code folder which is the written code after we finished the lesson.

If you encounter any questions regarding a particular lesson, I hope that you will ask the question in the questions section I will answer all questions, so don't be afraid to ask any question


Thanks for participating in my course, and I will see you there.

Ahmad

Who Should Attend!

  • Beginner Web developers who wants to learn about ThreeJs
  • Front end developers wanting to learn about ThreeJs concepts
  • Web developers who wants to create immersive and creative 3D websites

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Tags

  • Three.JS
  • WebGL

Subscribers

1258

Lectures

31

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