What You Will Learn!
- Set up a character schematic in the modeling workspace.
- Model characters using simple cylinders and extrusions
- Model hands using cubes and cylinders
- Explore how this low poly modeling technique works with UV mapping
- Map individual groups of polygons with different aiStandardSurface shaders
- Make shaders that have different subsurface scattering effects
- Use Skydome and studio lighting techniques to enhance surfacing effects
Description
In this course, we are going to explore low polygon modeling techniques as they apply to a “simple” (and I use that term in quotes) character. Working in low polygon’s means we get to pare down the generally complex character modeling process into a sub-2000 polygon character. Many of these techniques can be "scaled up" to use on characters with higher polygon budgets, but in this era of smartphone games, having the ability to model in lower polygon counts is very relevant and useful.
Who Should Attend!
- Any 3D artist who is interested in character modeling from a low polygon standpoint.
- Any 3D artist who wants to learn more about the Arnold aiStandardSurface material
TAKE THIS COURSE