The course is designed like a coloring book: you will have access to prepared, professional 3D models that we will texture.
There are no timelapses in the course. In all the videos, I explain and narrate every action and keyboard shortcuts in detail.
In addition to the 3D models, you will have access to my Substance Painter files, and you can always take a look at them.
We will start by learning the program's interface, navigation, basic tools, and working with layers.
Then we will begin texturing the prepared models and explore various interesting techniques and approaches.
We will create textures for:
Crystals in a cartoon style.
A figurine from the "Spirited Away" movie in the Ghibli style.
A box for ammunition in a realistic-cartoon style.
A glass jar in a realistic style.
Human skin in a hyper-realistic style.
A goblin character in a cartoon style.
We will also learn how to export textures and import them into Blender and Maya. Two separate videos will be dedicated to this.
We will learn how to bake deformation maps and control textures.
We will cover complex object baking, which consists of separate meshes.
We will learn baking with the assistance of a "Cage" object.
We will learn how to use the Iray render engine, which allows for quick and efficient portfolio image creation, and we will go through all its settings.
We will explore creating smart materials and various texture creation techniques.
I am confident that after completing this course, you will have a high level of proficiency in the program, which can be described as "mastery." See you in the course and in the comments.