Programming with Pi

Make beautifully smooth effects with everyone's favorite irrational number; π

Ratings 4.32 / 5.00
Programming with Pi

What You Will Learn!

  • Bring static sprites or 3D models to life with easy-to-reuse code
  • Create lively User Interface menus
  • Increase immersion with top-notch camera-shake techniques

Description

Learn how to make your projects beautiful with the power of Pi!

  • Make eye-catching portfolio pieces

  • Get a foundation in C# scripting

  • Learn Unity 3D basics

  • Learn concepts which can be applied to other game engines / programming languages

This course will give you a solid foundation programming in C#; you don’t need any prior experience! But, if you’re a novice or even an experienced programmer who has yet to behold the beauty of programming with Pi, this course is still for you!

You’ll get a thorough understanding of Programming with PI so that you’ll be ready to apply some sine wave magic to your own projects, in Unity and beyond. The skills you learn in this course can be applied from 3D object manipulation (as depicted in the course) to 2D Sprites and even animating UI elements!

No matter what field of programming you are interested in, this course will help you to make some visually appealing projects that will make fantastic portfolio pieces.

Course Logistics:

  • Got a question? Ask away! Chances are, others will have similar questions, so I may record BONUS videos in response.

  • Finished? This course is considered complete. Bonus videos may still be added, but all core lectures have been posted.

  • Support? Help is available to any and all students from the course creator; Attila "Gabriel" Branyiczky.

COMPLETE Course Content Breakdown:

  1. Unity Related:

    1. Downloading and installing Unity

    2. IDE layout basics

    3. Random.Range

    4. Prefabs

    5. Instantiate

    6. Resources.Load

    7. Rotations

    8. GetComponent

    9. Lights in Unity

    10. [System.Serializable]

    11. Input GetKey, and KeyCode

  2. C# Related:

    1. Data Types

    2. Access Modifiers

    3. Member variables

    4. Scope

    5. Conditional Statements

    6. Constants

    7. Code Comments

    8. For Loops

    9. Increment and Decrement Operators

    10. Integer vs Float Division

    11. C# Methods

    12. Creating a Class

    13. Inheritance

    14. Logical Operators

  3. Additional Learning Topics:

    1. Sine Waves

    2. Animation Principles: Squash and Stretch

    3. Pitch, Roll, and Yaw

Who Should Attend!

  • People who want to make beautiful code-driven animated effects
  • People looking to learn some C# fundamentals
  • Experienced coders who have not yet learned of the beauty and practicality of the Sine Curve

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Tags

  • C#
  • Unity

Subscribers

88

Lectures

100

TAKE THIS COURSE



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