Welcome to Python for Maya: Artist Friendly Programming!
This course will take you from your very first line of Python code to creating advanced user interfaces with all that fluidity we expect of a professional. You'll learn skills that will help you work faster by automating repetitive tasks so you can focus on the work you want to be doing. This can in turn also add incredible value to you on the job market and help you move up the ladder faster.
Whether you're a beginner or already familiar with Python, there's a lot this course can offer you. Projects are split up by difficulty and there's a project for you whether you're a modeller, animator, rigger or lighter.
Here's what we'll cover:
Additionally, this is currently the only course that covers changes introduced in Maya 2017.
You'll have full source code access with comprehensive comments to follow along with, as well as other resources that will help you learn when you're done.
I taught myself Python several years ago when I was an artist, and today hundreds of artists use my tools everyday. I'll be using the same project driven methods to teach you Python.
Ready to start your programming journey? Let's go!
Resources
The most important resource is:
https://github.com/dgovil/PythonForMayaSamples
This has:
What are the requirements?
There will be links to everything else you need on the github page.
What am I going to get from this course?
What is the target audience?