With Moho Pro, you can animate vector based characters in a variety of ways. This course aims to teach the basics of rigging vector characters using a combination of layer and point binding. Along the way you will also learn how to:
Properly create a bone structure capable of complex actions like clothing and hair movements
Animate using bones and layer tools
Correct animations with Smart Bones
Create an interpolated mouth that animates between poses
Assign Smart Bones as dials for basic functions like blinking eyes
Animate head turns with help from a Smart Warp Mesh
Use target bones for anchoring in parts of the rig
Other techniques to help with polishing and refining animations