In this course we will create a short film animation of a Rocket Launch. This is a Step by Step Guide to Learn Fluid Simulation including fire & smoke in Blender
Create a Short film Animation of a Rocket Launch
We will learn modeling:
-- Section 1: Master Surface Modeling: Build a Realistic Rocket Launch Base
We will learn to model a space station, starting by the base. Adding the supporting column on the left side. Then we will import the Rocket and put it in place
-- Section 2: Realistic Texturing
We will create different shaders: Metal and assign them to our space station
We will fix the "Blury" smoke by create a specific shader for the smoke to make it look high quality
-- Section 3: Fluid Simulation - Fire & Smoke & Water Simulation
We will Make Fire & Smoke, then we will add forces to affect our fire & smoke
Learn the Secret for Achieving Photorealistic Smoke Simulation in Blender
-- Section 4: Animate the Launch of the Space Shuttle Discovery
We will animate our spaceship going up to the space. We will use the graph editor to control the speed of our rocket
-- Section 5: Lighting & Compositing
We will experiment with the new HDRI map in blender 2.9, changing the altitude to have the space effect
-- Section 6: Rendering & Production
After Baking our smoke & fire simulation & animating our rocket going up with the camera pointing to it. We will render our Animation and Achieve our final result
3..2..1 Start!
Release the Ignition and Lift Off!!
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