This class will walk you through every step of taking a simple blockmesh model to final geometry and generating textures for a vehicle game asset.
In a real studio environment, blockmesh models may be provided by a concept artist who used it to generate concept drawings and renderings. Concept art of the spaceship will be provided to use as reference while modeling, creating an immersive project environment that emulates a real world 3D artist's work task.
The course is divided into 2 major sections: the modeling phase, and the texturing phase. Modeling will take place in Blender and texturing will be handled in Substance Painter. Rendering images of the final asset can be done in either programs using Substance Painter's built-in renderer or Blender's Eevee or Cycles rendering solutions.
After the end of the class, you'll have a stronger understanding of how game-ready art assets get made in the game industry. You'll also have something to put in your portfolio to showcase your knowledge of game asset creation.
The tools used in the class will be:
Blender
Substance Painter
While it would be helpful to know the basics of each program for following along the videos, there's a couple of things to do before getting started if you're brand new. Study the user interface and hotkeys cheat sheets for each program included in this class and spend a few minutes getting acclimated to the programs on your own. Once you get the hang of it, then dive into the videos.
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