Scratch to Substance V1: Substance Painter/Designer Pipeline

Learn the Substance Painter Pipeline

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Scratch to Substance V1: Substance Painter/Designer Pipeline

What You Will Learn!

  • PBR texturing workflow with substance painter and introduction to substance designer

Description

In this training video we cover the full scope of Substance Painter and Designer.

We start with modeling from a photograph in Maya and move on to setting up proper UVS.  We then export the files to Substance Painter and begin the layout process.  A huge part of the tutorial is using Substance Designer to build custom materials from our reference photography.  Once we have our scene setup in Painter we export to Unreal 4 and setup a VR level with our assets as well as demo a setup using the newest Arnold for Maya.

Who Should Attend!

  • People who are interested in texturing for 3D, Unreal VR level setup, and Modeling.

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Tags

  • Maya
  • Game Texturing
  • Substance Designer
  • Substance Painter

Subscribers

154

Lectures

40

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