Simple Game Ready Asset Creation in 3D Coat

Learn invaluable skills and techniques used to create a game-ready 3D asset for popular game engines.

Ratings 4.09 / 5.00
Simple Game Ready Asset Creation in 3D Coat

What You Will Learn!

  • Asset planning
  • Blocking out forms
  • Sculpting details
  • Retopology
  • UV unwrapping
  • Projection
  • Painting
  • Baking textures
  • Exporting assets
  • Importing into a game engine

Description

Don't get lost in videos that try to cover too much and lose focus! This course will demonstrate how to create a simple game-ready asset with 3D Coat. Students will learn to create the asset from scratch that can be used in various game engines. The process will entail planning, blocking out forms, sculpting details, retopology, UV unwrapping, projection, painting and baking textures, exporting the asset, and then importing the asset into a couple of popular game engines (E.g. UDK and Unity). As a bonus, I've also included a short video covering how to bring the asset into Marmoset for easier creation of beauty shots.

Who Should Attend!

  • New users with basic 3D knowledge and are familiar with 3D Coat
  • Intermediate users with moderate 3D knowledge and are familiar with 3D Coat
  • Experienced users with expert 3D knowledge and are familiar with 3D Coat

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Tags

  • 3D Sculpting
  • Game Art
  • Game Texturing
  • 3D Coat

Subscribers

155

Lectures

16

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