What You Will Learn!
- Learn and apply all aspects of creating high quality game art.
- Understand 3Ds Max with the Basics & Beyond Chapter and be able to model and unwrap efficiently in the following hours featuring the AKM.
- Create textures as close to photorealism as possible for video game standards with Substance Painter.
- Make your portfolio shine by creating renders with Marmoset Toolbag 2 and post process them in Photoshop to get that extra edge out of it.
- Final high-poly AKM .OBJ file for reference; 7.62 cartridge .OBJ / Max file for reference; Essential reference images; Pivot Script for 3Ds Max; My shortcut file for 3Ds Max Checker-pattern texture for unwrapping; Procedural wood substance for texturing; Diamond pattern normal map
Description
Are you thinking about a 3D artist career in the video game industry? This tutorial will help you understand and apply all aspects of creating high quality game art. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it. This Course has it all.
Software used: 3Ds Max 2016, Photoshop, Substance Painter and Marmoset Toolbag 2.
Important: the modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 2015 and 2016. If you have an older version of 3Ds Max you can instead google for a third party modifier called "quad chamfer".
Who Should Attend!
- A bit of knowledge in 3D modeling is prefered but thanks to the introduction video we cover all the important basics here as well.
- Anyone who is willing to spend hard work to create top quality game art as you would see it in a modern first person shooter video game.
TAKE THIS COURSE