Video Games Animation Course - Animating A Run Cycle

Part 1 of 7 Courses - Animating A Run Cycle

Ratings 5.00 / 5.00
Video Games Animation Course -  Animating A Run Cycle

What You Will Learn!

  • Learn to use useful shortcut scripts
  • Learn to block out poses
  • Learn how to come out of blocking and cleaning up your animation
  • Learn how to polish your animation to the next level

Description

About This Class

In this class we will cover how to animate a run cycle for a video game. The course will cover blocking poses, splining and polishing your run.

There will be useful tips along the way as well as scripts that you can use to make your workflow more efficient.

So what are you waiting for, come join me in class one of this Video Games Series of creating an in game run cycle.

In this course you will learn about:

  1. Introduction To The Class

  2. Introduction to the run

  3. Useful Shortcut Script

  4. The Importance of Matching End Tangents In The Graph Editor For Cycles

  5. First Pass Blocking The Run

  6. Second Pass Splining

  7. Polishing

  8. Conclusion

This course will show how to create a vanilla run cycle that can be edited to suit your character. The basic body mechanics will be taught to lay down a strong foundation. This is key to starting any animation project.

This course in part one of a seven series course. Other courses will teach how to create idle, walks, jumps, combos, take hits and combat idle.

All these courses are part of the Video Games Animation course. Opi will be teaching animation the way its done within the games industry as he is also a working professional animator.

Who Should Attend!

  • Everyone

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Tags

  • 3D Animation
  • Animation
  • Maya

Subscribers

13

Lectures

8

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