Learn to use Vizrt DataPool plugins which allow advanced scene functionality in your Vizrt Designs. The DataPool plugins can be used in your Vizrt scene designs in many various ways such as to incorporate real-time data or affect geometries and images within the design and much more.
This course will give you an introduction to the plugins and show you actual examples of how to use several of them. You'll learn what DataPool is, why you would want to use it.
After watching the videos you will pick up the theory of the DataPool plugins and begin to incorporate more advanced functionality within your Vizrt scene designs.
The videos in this course will cover
Vizrt DataPool Introduction
Data Text Plugin
Viz Send Module
Data Position Plugin
Data Rotation Plugin
Data Scale Plugin
Creating Bar Charts using Data Scale
Data Object Tracker
Plugin Data Parameter
Plugin Data Switch
Plugin Data Selector
Plugin Data Countdown Plugin
Many of the DataPool plugins can be used together to further manipulate your scene designs. There are several example of combining the DataPool plugins to achieve a certain result. For example you'll learn how to use the Data Object Tracker and Data Parameter together to affect both a geometry object and a text layer.
Once you understand how the naming conventions work within DataPool you can begin to use more plugins to develop more complex scenes.
Within this training series you'll also learn about the Viz Send module, which is a free tool bundled with Vizrt that can help you test your DataPool scenes. The DataPool plugins are installed seperately from Vizrt Artist, so make sure you have the DataPool plugins installed on your Artist machine as well as your Engine machines. Each scene design begins with dragging the universal DataPool plugin into the scene settings. If you are unfamiliar with the scene settings and using DataPool, you will know what it is and how to use it after watching these videos. Though there are many ways to achieve your design objectives in Vizrt, the DataPool plugins, in some cases, may be easier to use than writing a script or using other plugins. They sometimes allow a streamlined way of accessing parameters and data within your scene designs.