Python 3000: Turtles, Robots and Vectors

Cartesain Planes and Plotting

Ratings 4.30 / 5.00
Python 3000: Turtles, Robots and Vectors

What You Will Learn!

  • Use Python to plot points upon the classical mathematical plane
  • Create and manipulate colorized polygons
  • Scale and manage vector-based graphics
  • Use Python's built-in Cartesian text sub-system
  • Use over 3,400 additional vector-based glyphs & textual characters
  • Understand how to create several grid types, as used to create a colorized chess board
  • Understand how to draw special / international Unicode characters
  • Understand the basics of font creation, usage, as well as common glyph-rendering strategies

Description

It is no surprise that Python includes support for Cartesian graphics. The Cartesian coordinate system can be used to draw geometric shapes, artwork, and even calculative equations. The Cartesian plane is used to teach both geometry and algebra across the planet.


In addition to the Cartesian, Python supports many drawing conventions and coordinate-plotting strategies.


Graphical Math

Another popular educational concept is Turtle Graphics. A built-in feature, Python's native support for graphical operations extends Cartesian's classic geometry well into other 2D and 3D coordinate systems as well.


Throughout this training series students will be practicing their knowledge of how to use Python lists, tuples, dictionaries, functions, and classes to create graphical designs.


Level 3000 (you are here :)

The first of a three-part educational experience, in this Python 3000: Turtles, Robots and Vectors educational opportunity students will be building upon their Python 3 programming experience. Complex programming concepts such as loops, blocks, and if-then-else statement and even collections can be graphically stepped-through as any shape is  propelled over any 2D or 3D coordinate-plotting strategies.


In this Python 3000 level opportunity we will begin by drawing shapes using programmable vector-graphics. We will discover how Python's built-in graphical operations can be used to visualize complex programming, as well as classical mathematical, concepts.


Fonts & Graphical Simulations

Along the way, this Level 3000 educational opportunity reviews many graphical concepts, such as Cartesian Geometry, as well as a coordinate-free vector-based way to use Turtle-Graphics. We will demonstrate, as well as practice both techniques to create grids, polygons, as well as to display both shapes and fonts; the type of operations we're going to need to complete the Python 4000, and 5000, lessons.


Exploring vector-based fonts and Fractals, in this session we will also develop several reusable techniques. Best practices designed to help us master Python's classic mathematical and graphical plane.


Level 4000

Available as an optional-extra, in the Python 4000: Graphical Events and Operations lesson set (sold separately), we will move past our basic understandings of plotting & motion-based shapes to allow us to create graphical frameworks -Design patterns that will allow us to call our functions within Python's classical Cartesian graphics plane. Along the way we will also discover how to graphically gather input from application users, as well.


If you're not familiar with how to create and use frameworks, or have never used a callback function, then I think you will find our intermediate training - or Python 4000 for Turtle Graphics - to be something that you don't want to miss. --Certainly a lesson set that you'll want to re-use, as well as practice!


Level 5000

In Python 5000: Cartesian Frameworks (also sold separately) we will reuse what we have learned - frameworks and best-practices - to create and animate different many graphical designs & models.


A seldom taught feature, in Level 5000 we also will discover how to use Python's  built-in Shape Registry. We will understand how to record - as well as to replay - complex vector operations. From external bitmaps, to vector graphics the surprising resizable & adaptable cursor can allows us to drag-and-drop items around our screens.


Finally you will understand what is required to create real-world software while practicing how to detect, collect, and to respond to keyboard, mouse, timer, input, and other real-world events. Highly reusable concepts & design patterns that professional software developers use to better manage, as well as to maintain complex software systems.


Who Should Attend!

  • Students looking for more opportunities to practice using the Python programming language
  • Enthusiasts wanting to create & manage complex graphical objects
  • Scientists looking to use Python on a classic Cartesian coordinate system

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Tags

  • Python
  • Graphics

Subscribers

148

Lectures

34

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