NEW! Substance Painter All Levels Volume 1

A comprehensive walkthrough in 3D texturing using the latest software in game production workflows.

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NEW! Substance Painter All Levels Volume 1

What You Will Learn!

  • - Learn to navigate the user interface of Substance Painter
  • - Importing provided 3D meshes in for scene setup
  • - Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes
  • - Gain a heavy focus to fill layer style texturing and how it differs from paint layers workflow
  • - Learn how to add & manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time
  • - How to update the mesh of the models UVS and change out normals maps between Direct x and OpenGL
  • - Understanding of Substance Painters built in rendering system IRAY
  • - A step by step walkthrough process in exporting and importing the models and textures into the Unity game engine for set up
  • - Create customized smart materials to save to the library shelf, and how to transfer those materials across a model with more than one UV map
  • - By the end of this course you have a solid foundation to the fundamentals in Character Texturing work flow and pipeline, through Substance Painter

Description

Welcome to the course Learning Substance Painter  All Levels Volume 1: Sci-Fi Theme !

In this course well be taking an in-depth walk through in learning Substance Painters features and expanding on workflows from beginner to advance levels.

Here you will be supplied 2 low models (a beginner model, and an advanced one) in addition to 2 high rez models for download to follow along for a  walk through of a step by step approach to learn this industry standard texturing software.

This course will be the first  of a series of courses dedicated assisting those with an interested in learning and practicing new texturing techniques through this powerful texturing software.

Who Should Attend!

  • This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering.
  • Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model.
  • Anyone aspiring to break into the gaming industry who wishes to be equipped with the latest in 3D game art texturing techniques

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Tags

  • 3D Texturing
  • Game Texturing
  • Unity
  • Substance Painter

Subscribers

3427

Lectures

22

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