Next-Gen Sclupting, Texturing, and Materials for Game Assets

Using 3ds Max, ZBrush, and Photoshop, learn the steps to texture a high quality game asset and present it in Marmoset!

Ratings 4.77 / 5.00
Next-Gen Sclupting, Texturing, and Materials for Game Assets

What You Will Learn!

  • Learn how to take a high poly weapon to its final stages with sculpting details, as well as adding textures and materials
  • Learn how to export polypainted textures from ZBrush to create your final textures

Description

In this course, instructor Stephen Wells continues on with the creation of his Vampire Stake Launcher. Here, he will be covering his low poly modeling workflow in 3ds Max, his sculpting and poly painting process in ZBrush, and finally a brief rendering setup inside of Marmoset.


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who Should Attend!

  • Intermediate to Advanced 3ds Max and ZBrush users

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Tags

  • 3D Modeling
  • 3D Sculpting
  • 3D Texturing
  • 3ds Max

Subscribers

402

Lectures

36

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