課程內容分為模型建立、紋理和貼圖、毛髮和髮型、燈光和渲染四個主要部分,這讓學生們可以深入了解每一個關鍵的創作步驟,並且透過這些步驟來創建高品質的3D頭像。此外,也介紹了使用哪些軟體、如何進行細節設計等具體操作,這能夠幫助學生們更輕鬆地理解並學習課程內容。
模型建立:
從Z Spherte開始建立3D頭像
設計和建立頭部骨架和輪廓
增加細節和逼真度
紋理和貼圖:
運用Substance Painter創建逼真的皮膚和眼睛貼圖
創建高品質的紋理貼圖
毛髮:
瞭解如何運用毛髮模擬器創建毛髮效果
建立自然的頭髮和鬍鬚效果與細節
燈光和渲染:
調整燈光和陰影,創建逼真的照明效果
運用Arnold,提高算圖效果和真實感
最佳化燈光和算圖設置,提高效率和效果
(由於燈光和渲染技術與其他章節密切相關,因此無法單獨授課。在此,我們單獨列出燈光和渲染技術的章節,以便更好地理解課程內容。)
(課程包含中英字幕)
Hi there, this course is divided into four main parts: model creation, texturing and mapping, hair and hairstyle, and lighting and rendering. This allows students to delve into each key creative step and create high-quality 3D portraits through these processes. In addition, the course also introduces specific software and techniques for detailing, which can help students better understand and learn the course content with ease.
Model:
Create a 3D portrait from ZSphere
Design and create the head skeleton and contour
Add detail and realism to the model
Texturing and Mapping:
Use Substance Painter to create realistic skin and eye textures
Create high-quality texture maps
XGen:
Learn how to use XGen to create realistic hair effects
Create natural-looking hair and beard
Lighting and Rendering:
Adjust lighting and shadow to create realistic lighting effects
Use Arnold to enhance rendering quality and realism
Optimize lighting and rendering settings to improve efficiency and effectiveness
(Lighting and rendering are integrated into other sections of the course and cannot be taught separately. They are listed separately here for better understanding of the course content.)
(Course with Chinese and English subtitles)
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