Unreal 5 Niagara - Advanced Niagara

Your complete course for expaning Niagara in Unreal Engine 5

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Unreal 5 Niagara - Advanced Niagara

What You Will Learn!

  • Learn Advanced Techniques for working with Niagara Particles
  • Setup Data Interfaces to read from Collisions, RVTs, Render Targets, SDFs, Mesh Distance Fields and more!
  • Understand how we can process data into useful forms like Flowmaps and Collisions Avoidance
  • Learn to build our own modules using Scratch Pad to further extend Niagara's abilities

Description

Welcome back to part 2 of this Unreal Engine 5 Niagara Course - Advanced Niagara.  In this course we expand upon the topics we covered in Part 1 and start to utilise Data Interfaces to import data into Niagara from elsewhere in the engine. 

By sampling:

  • Runtime Virtual Textures,

  • Render Targets, Collisions,

  • Textures,

  • Mesh Vertices and UVs,

  • Splines,

  • Player Data,

  • Signed Distance Fields and

  • Mesh Distance Fields

    we're able to create very complex motions and interactions - fully expanding the Niagara Toolkit to create dynamic and interactive Systems. 

Over the course of 7.5 hours, all broken down into bite size 10-15 min videos, we cover everything mentioned above and more in this advanced deep dive into vfx and tech art. 


Each chapter contains many examples, full of handy comments, as well as a many corresponding video lectures that explains in full detail what is being done and why - so you're learning both the techniques being used and building up a base of  background knowledge of first principal concepts, allowing you to build up your own effects in future.


With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover all various uses of Particle effects and Renderers - this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5. 

Who Should Attend!

  • Anyone looking to expand their abilities using Particle effects in Realtime and Games projects

TAKE THIS COURSE

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Subscribers

99

Lectures

51

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