You will learn to author game-ready sky, correct poor materials, and light efficiently and beautifully while understanding the technical details that go into lighting. By the time you are done, you can spot an environment being poorly authored, how to correct it, and why your lighting looks bad. Each time of day teaches you something different and new to avoid being overwhelmed as well as repeating concepts such as EV and Exposure Curve workflow.
This course makes you more attractive professionally as you will get an insight into how we do game development lighting. This rips off the imaginary "portfolio lighting" and teaches you real lighting for actual game settings from a technical point of view and an artistic point of view. This contains four times of day and additional hours showcasing moveable lighting on top of the baked lighting in which you learn the thought process of a lighting artist. You also get an introduction to lighting fundamentals, color theory, and painting understanding to test your knowledge with a small test later on.
Over 6000 students have had better luck taking this course on other websites from China to India to Europe and US at its original price of 500 USD.